"Don't get fooled by the mass screaming 'Performance by Default! Avoid premature optimization!'", says this Unity performance expert who consistently helps studios optimize their projects to 60-120FPS
If you are not delivering the frame-rate your users demand, I can show you the fastest way to reach your performance goals without all the pain that comes from doing turtle-slow blind optimization work.
Dear Unity developer,
If you want to gain the rare ability to optimize any Unity project to your target performance goals without spending the over-hours that still lead you to delaying your project, then today I will show you how.
Here’s what I’m talking about:
I created a framerate-oriented membership called “Performance Taskforce”.
However, it is expensive and definitely not for everybody.
The “Performance Taskforce” is an exclusive membership that gives you weekly lessons on Unity performance. Lessons I have learned over the years of optimizing games and VR experiences full-time. Tips, strategies and tactics that you can implement from DAY ONE to reap the benefits of shipping high-performance projects:
Each lesson is designed to…
Memory Usage, Package Size...)
That’s my goal for you with this membership.
I want that every video you watch in this membership removes milliseconds from the render loop of your project. Every video results an increase in your project performance.
But there’s more to that.
You are getting a few of my most valuable perks when you subscribe.
Here’s the first one:
This is a checklist that you can print for any of your project to avoid the sneaky mistakes that kill your frame-rate. With over 250 performance tips, it is hard to go wrong with this performance-savior.
This Checklist Helps You Achieve...
Low Build Sizes
Low Memory Usage
High-Performing C# Scripting
Reduce GPU Overdraw
Quick Loading Times
Fast User Interfaces
Some of the performance tips you get inside this checklist include:
And of course some of the famous trade-off performance charts that you find in page 17:
And finally, in page 18 you are getting get the Unity draw-call batching diagram that makes it crystal-clear when you must use or avoid any of the 4+ batching techniques in Unity.
But hey, we are not done yet.
When you subscribe today, you also get:
In any case, here’s the deal:
Each week you get a new video lesson that increases your project performance on the four pillars of high-performance Unity development:
These are some of the lessons that you can expect to see coming in this membership once you subscribe.
Note: I don't offer any refunds on this membership (but you can cancel anytime with just a few clicks and no hassles)
You will get immediate access to the growing library of performance content. his membership will keep you up-to-date in the industry of high-performing Unity projects.
Yes, performance optimization is a complex topic.
But I make optimization really simple so that you can start seeing results as fast as today.
However, this membership is not for everybody.
Yes, it is expensive.
But that’s exactly what allows me to bring in more industry experts to some live lessons so that you can ask them your questions directly.
And that is what gets you insider content delivered to your email every week. Content that you won’t find anywhere else.
If you don’t care about that, then this membership is not for you.
But if you care about staying up-to-date in the games industry and gaining+keeping a healthy frame-rate that your users are happy with, then now it’s time for you to choose if you want to get on board or not.
Try this membership by clicking the Join button below.
TOTAL VALUE: €377+
* Excluding VAT, if applicable
Questions? Get in touch at email@example.com
I provide you with the finest industry-proven game optimization strategies that will help you reach your performance goals.
You either substantially improve your game's frame-rate or you can cancel your membership any time.
No small letter or hidden terms... No risks, no hassles.
It's that simple.
Yes. Over 95% of the content is platform-agnostic.
Some lessons might be specific to Windows (and possibly Linux), such as those involving RenderDoc (Week 011).
Once you enroll in the membership, you will get full access to the Unity Performance Taskforce Vault
I’ll do my best to find a timeslot that suits you.
If you can’t make it to the event, that’s no problem because you’ll be able to watch the entire replay in the members area.
It is a recurring subscription that you can cancel at anytime.
If you pause or stop your membership, you will lose access to the members area and the bonuses such as Discord channel and live Q&A
Send me an email at firstname.lastname@example.org and I’ll answer straight away.
Each month, you will get access to four new lessons on each of the Unity performance pillars.
On the first week, one new lesson on PRO perormance.
On the second week, one new lesson on CPU performance.
Third week: GPU lesson
Fourth week: MEM lesson
After a year, that’s about 48 lessons (12 of them live):